Lane Weave 3 takes a familiar idea and tunes it until it clicks. Here you get 3 traffic lanes starting at 250 px/s, wrapped in a clean, distraction-free board that works just as well on a phone as on a laptop.
Crashes end the run; everything else is just points waiting to happen. Distance drives the score, near-misses multiply it, and coins pad it - three pressures pulling your thumbs in three directions at 400 pixels per second.
Nothing here needs a tutorial or a wiki. Controls are one gesture, the goal is one sentence, and the difficulty comes from execution rather than homework. That is exactly what a browser game should be.