Neon Vanguard takes a familiar idea and tunes it until it clicks. Here you get 3 lives, bosses with 55 base HP every third wave, wrapped in a clean, distraction-free board that works just as well on a phone as on a laptop.
The power-up economy matters more than raw dodging. Homing missiles clear crowds, the shield buys one honest mistake, and hoarding either is how runs reach wave ten and beyond.
The loop is deliberately compact: one round takes minutes, improvement is visible, and the next run is one tap away. That makes it a reliable filler for short breaks - and an easy game to recommend to someone who 'does not really play games'.